![steam divinity original sin 2 mods steam divinity original sin 2 mods](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/26064318/7aede6e38b94e7147a77a28ad747756c5dec770e.jpg)
- Steam divinity original sin 2 mods mod#
- Steam divinity original sin 2 mods update#
- Steam divinity original sin 2 mods full#
- Steam divinity original sin 2 mods mods#
Every copy of Original Sin 2 includes a graphical development environment which you can use to mod the main campaign-say, by adding a new weapon or spell-or to make your own original campaign, with custom levels, characters, or anything you want. If you want to, though, you can dig much deeper. It's plenty powerful, and pretty easy to use.
Steam divinity original sin 2 mods update#
Update Requested.Divinity: Original Sin 2 includes a brilliant GM modeand it's great for storytellers who want a tabletop RPG experience sans the tabletop.
Steam divinity original sin 2 mods mods#
Download fan-made campaigns and mods from Steam Workshop.
Steam divinity original sin 2 mods full#
Play with your friends online or in local split-screen with full controller support. Up to 4 player online and split-screen multiplayer. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal.Įven ghosts might be hiding a secret or two. Unlimited freedom to explore and experiment. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead.Īll choices have consequences. Gather your party and develop relationships with your companions. A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who - or what - you are. Choose wisely and trust sparingly darkness lurks within every heart. And the powers lying dormant within you are soon to awaken. What's New in Version 2.4.0.The Divine is dead. Special Backpacks like the starting one or Evelyn's Bag, can't be dyed.Īlso, to avoid getting it too easy, I increased the price of Essences and Augmentors =Pįor those that had the previous version, you can now rename the MainLSF.pak back to the original name (which is MainLSF.pak ofc.) unles you are running other mods that require so. Simply combine any non-specific backpack or pouch with any dye. Then there is also dyable bags for convenience, to better organize your inventory. When changing scale, it will play a "Power Up" animation aswell. The Potion of the Titans, always changes the stats that lists, but, will only scale up to 5 times/levels. Compendium of Mortal Techniques (same book the the Keeper of Secrets sells, requires Blank Book + Divine Essence).Blank Book (ingredient, requires Sheet of Paper + Sheet of Paper).Potion of the Titan (+1 Strength, +1 Constitution, -1 Dexterity, -1 Speed, Scale Level increase, requires Divine Essence + Empty Potion Bottle).Potion of the Archer (+1 Perception, requires Magic Eye + Empty Potion Bottle).Potion of the Knight (+1 Constitution, requires Magic Tusk + Empty Potion Bottle).Potion of the Warrior (+1 Strength, requires Magic Claw + Empty Potion Bottle).Potion of the Rogue (+1 Dexterity, requires Magic Feather + Empty Potion Bottle).Potion of the Ranger (+1 Speed, requires Magic Rabbit Paw + Empty Potion Bottle).Potion of the Mage (+1 Intelligence, requires Magic Starfish + Empty Potion Bottle).Divine Essence (ingredient, requires any essence + Augmentor).I created potions and other items, mostly as a way to replace the Initial stats boost module: If you want it, let me know, and I'll see what I can do. In case ppl feel like they want bigger characters, I'm willing to make a 2nd version of the mod, with increased scaling, since re-exporting all animations, with different values is a fairly easy task that I do using batch tools. I won't be adding more levels because each one takes about 2 hours to setup and its an excruciating task. However, D: OS doesn't allow for that so I had to re-export all 544 animations, 5 times, once for each level.
![steam divinity original sin 2 mods steam divinity original sin 2 mods](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26064318/e2be948b54185370bc25e98ecdbb4dc851a87c3c.jpg)
![steam divinity original sin 2 mods steam divinity original sin 2 mods](https://i.imgur.com/NQ68Jzb.jpg)
There is also some limitations to it though. Usually, in games, "dynamic" scaling scaling is done by changing a single float variable. This will also prevent the problem that was happening during character creation, where customization was harder, since the head was being "cropped" by the screen
![steam divinity original sin 2 mods steam divinity original sin 2 mods](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26064318/85b4f83f95d493521399daad958aa44ca34a0121.png)
You can scale for whatever character, its not limited to any specific character (I haven't tested with Wolgraff or Jahan, but should work) The new scaling system brings a few advantages: When enabled you will have a buffed character on the menu. IMPORTANT: if you don't have a Mods folder, simply create itĪfter installing, go to the Mods menu, and simply enable it. home/ XXX/Larian Studios/Divinity Original Sin Enhanced Edition/Mods \Users\ XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods Just download the Pak file, and put it inside the the following folder:Ĭ:\Users\ XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods This new version is mostly some minor improvements and to unify all modules into one mod for convenience, which is much easier to install. New version as promised, check the change log to see what was changed.